Breath Of Fire Dragon Quarter Ps2
Free Download Breath Of Fire Dragon Quarter Ps2 - Breath of Fire Dragon Quarter is a role-playing video game that takes drastic deviations from previous games in the series, and is the first to be presented using fully three-dimensional graphics for both characters and environments. Players control their characters from a third-person perspective as they navigate through a number of different environments including dangerous areas such as dungeons and towns where they may interact with non-player characters. While previous Breath of Fire games took place in fantasy environments containing open areas, Dragon Quarter features a distinct science fiction motif that sets the game in a series of underground bunkers 1000m below the surface in an industrialized, post-apocalyptic environment. As players progress through the game, they must travel upward through a network of tunnels while battling enemies and collecting keys in order to advance. The game uses a map system that alerts players to the location of nearby doors, treasures, and enemies to aid them in navigation.
Rather than experiencing the entire game in a single play-through, Dragon Quarter is designed to encourage the player to play through the title multiple times in order to experience the whole story. Using the Scenario Overlay (SOL) System, certain plot points and areas of the game are only accessible if the player's D-Ratio number is high enough. When players begin the game, their D-Ratio is represented as the fraction 1/8192, and can only be raised by continually restarting the game and using the SOL: Restore function, which allows them to begin a brand-new game while carrying over all accumulated items, equipment, and skills found up until that point. Progress is saved to the PlayStation 2's memory card using limited Save Tokens found during gameplay. Players may also suspend their game as many times as they wish by creating a temporary save at certain areas in the game, which are deleted as soon as they are loaded.
When a player reaches a certain point in the game, they obtain the ability to use powerful dragon abilities and receive a D-Counter at the top of the screen represented as a percentage. When the D-Counter reaches 100 percent, the game ends and the player is sent back to their last permanent save. The meter raises continually as the player uses these abilities in or out of battle and can only be lowered by restarting using SOL: Restore.
Battles in Dragon Quarter use the Positive Encounter and Tactics System (PETS), which is described by Capcom as a "combined real-time and turn-based combat". A battle begins when a character comes in contact with an on-screen enemy creature, with the player gaining a pre-emptive strike advantage if they strike the enemy with their weapon beforehand. Players may also avoid combat by setting traps to slow down or stop enemies from approaching, or by leaving food to attract them to it. While in the battle screen, each character and enemy present take action by order of their "agility" statistic, with each participant allowed free movement around the battle area during their turn. Characters are given an allocation of Active Points (AP) at the start of each turn, with the number decreasing with each step and attack they make. Attacks are divided into three levels, with higher level attacks costing more AP to use but dealing more damage, and may be strung together into combination attacks. A character may learn new attacks by equipping new weapons and by finding Attack Skills scattered throughout the game. A battle is won either when all enemies are defeated or have fled the battle area, with victories earning the player experience points that allow characters to gain levels and become stronger, along bonus Party Experience awarded based on combat performance.
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